Questions
- Decide whether the following objects are rigid bodies: Raindrop. Pencil. Baseball. Sock. Burrito. Frozen burrito. Horse.
- What is a rigid body world? Are you in a rigid body world right now? Can you escape?
- How do you adjust the global scale of a rigid body world?
- What’s the point of rigid bodies that don’t move?
- Picture a mug resting on a table. In the case of both Blender and in real life, is it technically accurate to say the mug is colliding with the table?
- What’s the technical reason for why concave shapes are so problematic in rigid body physics?
- Does Active mean simply that a rigid body moves, or does it mean something more specific? Does Dynamic mean the same thing? What about Animated?
- What happens when an unstoppable force meets an immovable object? This is not a koan or rhetorical question – seriously, what happens when you do this in Blender?