In this chapter, we will learn how to use OpenGL 3 with Qt 5. Common OpenGL functions such as glBegin, glVertex2f, glColor3f, glMatrixMode, and glLoadIdentity have all been removed from OpenGL 3. OpenGL 3 uses vertex buffer objects to send data to the GPU in batches instead of sending them one by one through functions such as glVertex2f(), which slows down the rendering while waiting for the CPU to submit the data one by one. Therefore, we will pack all of the data into vertex buffer objects and send it all in one huge package to the GPU and instruct the GPU to calculate the resulting pixels through shader programming. We will also be learning about how to create simple shader programs through a C-like programming language called OpenGL Shading Language (GLSL).
United States
Great Britain
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Singapore
Hungary
Ukraine
Luxembourg
Estonia
Lithuania
South Korea
Turkey
Switzerland
Colombia
Taiwan
Chile
Norway
Ecuador
Indonesia
New Zealand
Cyprus
Denmark
Finland
Poland
Malta
Czechia
Austria
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Netherlands
Bulgaria
Latvia
South Africa
Malaysia
Japan
Slovakia
Philippines
Mexico
Thailand