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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
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Author (1):
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Paolo Acampora Paolo Acampora
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Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Writing the Action to Range add-on

Animators set the first and last frames of the scene according to the duration of the shot. If there are animated objects, this add-on can set the playback range automatically.

This operator will allow you to choose between the render and preview range.

Setting the environment

Let’s create a folder for this chapter in our project. Then, in the Blender Preferences area, we need to set the ch7 folder as our Scripts Folder. We must restart Blender to update its search paths.

Our add-on contains an operator, like the ones from Chapter 3, and Chapter 4:

  1. Select PythonScriptingBlender/ch7/addons.
  2. Create a new file by clicking the New File icon.
  3. Name the new file action_to_range.py.
  4. Open the file by double-clicking it.

We can now start writing our first animation add-on.

Writing the Action to Range information

The operator will be invoked from the View menu of the Timeline view, as reported in the location...

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