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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Exploring the Processing Development Environment


When you start to work with a new application, it's important to understand the interface. In this recipe, we'll take a look at the Processing Development Environment, sometimes referred to as PDE.

How to do it...

This is the easiest thing you'll do in this book. Just open the Processing application. The following screenshot shows you what the PDE looks like on Mac OS X:

How it works...

When you open the Processing app, you'll notice that the PDE is a very basic programming environment. If you are an experienced programmer, you might miss a lot of features. The PDE was designed like this, so that people without any programming experience can get started with exploring code without having to worry about project settings, or learning a difficult interface. Let's take a look at the different interface elements.

  1. This is the run button. If you click this button, it will compile your code, and run your sketch in a new window. The shortcut for running your code is Cmd + R on the Mac, and Ctrl + R on Windows and Linux. Alternatively, you can hold down the Shift key while clicking this button to present your sketch. This will run your sketch centered on a gray fullscreen background.

  2. The stop button will terminate your sketch. You can also press the Esc key on your keyboard.

  3. Clicking the new button will create a new Processing sketch in the current window. If you want to create a sketch in a new window, you can use the File | New menu.

  4. The open button will open a menu with the names of all sketches in your sketchbook folder. This will open a sketch in the current window. If you want to open a sketch in a new window, you can use the File | Open menu.

  5. The save button will open a dialog to save your sketch.

  6. The export button will compile your sketch as an application. Holding down the Shift key will export your sketch as a Java Applet. You'll learn more about exporting your sketches in the Exporting applications in Chapter 5, Exporting from Processing recipe.

  7. This is the text editor where you will type your code.

  8. The message area is used by Processing to display messages when you save or export our sketch, or when you made a syntax error while coding.

  9. The console is used to display more detailed error messages. The output of the print() and println() functions will also appear here. You'll learn more about these functions in the Using math functions recipe later in this chapter.

You have been reading a chapter from
Processing 2: Creative Programming Cookbook
Published in: Sep 2012
Publisher: Packt
ISBN-13: 9781849517942
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