Let’s Create Our First Forest!
In Chapter 1, we took an overview of buidling a PCG framework from the ground up. We dived into the distinctions between conventional Hierarchical Instanced Static Meshes (HISMs) and Instanced Static Meshes (ISMs) through blueprints, and we compared them with the innovative PCG tool and its striking difference in performance.
This information allowed us to emphasize the potential of the PCG tool in constructing more complex and diverse environments and structures, laying the foundation for further exploration of its practical applications.
In this practical tutorial, I will show you how to create your own forest environment for gaming or animation purposes. In this project, you will create a procedurally generated forest, filled with realistic trees and vegetation. This approach grants you complete flexibility to modify and tailor various foliage static meshes to suit your preferences.
In this chapter, you will acquire the skills to integrate...