Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
OpenGL Development Cookbook

You're reading from   OpenGL Development Cookbook OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL.

Arrow left icon
Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849695046
Length 326 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Muhammad Mobeen Movania Muhammad Mobeen Movania
Author Profile Icon Muhammad Mobeen Movania
Muhammad Mobeen Movania
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Preface 1. Introduction to Modern OpenGL FREE CHAPTER 2. 3D Viewing and Object Picking 3. Offscreen Rendering and Environment Mapping 4. Lights and Shadows 5. Mesh Model Formats and Particle Systems 6. GPU-based Alpha Blending and Global Illumination 7. GPU-based Volume Rendering Techniques 8. Skeletal and Physically-based Simulation on the GPU Index

Introduction


Even with the introduction of lighting, our virtual objects don't look and feel real. This is because our lights are a simple approximation of the reflection behavior of the surface. There is a specific category of algorithms that help bridge the gap between the real-world lighting and the virtual-world lighting. These are called global illumination methods. Although these methods had been proven to be expensive to evaluate in real time, new methods have been proposed that fake the global illumination using clever techniques. One such technique is spherical harmonics lighting that uses HDR light probes to light a virtual scene having no light source. The idea is to extract the lighting information from the light probe and give a feeling that the virtual objects are in the same environment.

In addition, rendering of transparent geometry is also problematic since this requires sorting of geometry in the depth order. If the scene complexity increases, it becomes not only difficult...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime