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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Drawing a solid sphere


Drawing a surface in the wireframe is a good way to check the structure of the triangle mesh forming the surface. In the context of video synthesis, it can be seen as a kind of special effect. But normally we are interested in drawing a 3D object as solid surfaces, which means that all its triangles are drawn as solid polygons.

To draw a solid sphere, just replace the sphere.drawWireframe() command in draw3d() with the following command:

sphere.draw();

On running the project, you will see the sphere as a white circle, as shown in the following screenshot:

This is a solid sphere without shading.

The reason for the sphere to look like a flat figure is that each triangle in the sphere is drawn as a solid white polygon without using information of its orientation for shading.

To obtain a sphere that looks more natural, let's implement the shading of its surface.

The things needed for shading the surface

To draw a shaded surface, the following things are required:

  • Light source...

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