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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Playing a video file

openFrameworks supports video files of various formats, including MP4, MOV, and AVI. The class for playing videos is ofVideoPlayer.

Note

For playing videos with openFrameworks on Windows, you need to have Apple's QuickTime installed. It's free to download from apple.com. (Please, restart Windows after installing.)

Let's load a video file and play it on the screen in the following way:

  1. Add the video object definition to the ofApp class:
    ofVideoPlayer video;
  2. Add the commands to load the video from the flowing.mp4 file and starting it to play by inserting the following lines to setup():
    video.loadMovie( "flowing.mp4" );
    video.play();
  3. Add the command to update video objects regularly by inserting the following line to update():
    video.update();

    Note

    This command manages the loading of new video frames when it is needed, so we should call it regularly to have proper and smooth video playback.

  4. Add the commands to draw the current video frame by inserting the following...
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