Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

Arrow left icon
Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
Arrow right icon
Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Handling keyboard events

The keyboard events are handled by the keyPressed(int key) and keyReleased(int key) functions, which are called by openFrameworks when a key is pressed and released respectively. The key input argument holds the numerical code of the key. Let's implement handling key pressings in our project and use it to add some desirable features: hiding GUI, saving screenshots, and saving/loading presets.

Tip

We consider here only key pressing events. Handling key releasing is implemented in a similar way.

Hiding the GUI

In order to capture the image generated with our project, we need to be able to hide the GUI from the screen. To achieve this, let's define the Boolean variable showGui, implement its toggling by pressing Z, and use its value to decide whether we should draw gui on the screen:

  1. Add the variable definition to the ofApp class:
    bool showGui;
  2. Next, set up its starting value in setup():
    showGui = true;
  3. Now, implement its toggling by inserting the following command...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image