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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Centering the coordinate system

By default, in openFrameworks (and in most computer programs dealing with 2D graphics), the center of the screen coordinate system is placed in the top-left corner of the screen. The horizontal axis is directed to the right and the vertical axis is directed downwards. The measurement unit is the pixel.

For a screen with size 1280 × 720 pixels, the top-left corner has the coordinates (0, 0) and the bottom-right corner has the coordinates (1280-1, 720-1) = (1279, 719), as shown in the following screenshot:

Centering the coordinate system

This shows the default coordinate system

We are planning to implement generative graphics, which is situated around the screen center. To make the code easier, it's a good approach to move the coordinate system origin to the screen center by adding the following lines to the ofApp::draw() function:

ofPushMatrix();
ofTranslate( ofGetWidth() / 2, ofGetHeight() / 2 );
//----
//...       We will place our drawing code here
//----
ofPopMatrix();

The ofPushMatrix...

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