Test sets – how to build one
Every game, besides console games, needs to be tested on at least several devices. That means the QA team needs to have a set of testing devices that can be used as required. The collection of devices used for testing our game build is called the test set. But how do we go about building an optimal test set? We will be focusing primarily on mobile devices here.
We always start from the principal device. This is the device that we use the most and should be representative of the majority of our target audiences. Very often in small studios, developers just use their own personal devices. While that’s better than nothing, it’s not necessarily the best approach to testing on devices. If the device is made only for the local market, for example, or is different from what our target audience uses, we might prioritize bugs differently and have an unrealistic idea of the priorities in the project. We will learn more about how to prioritize...