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Mobile Game Design Essentials

You're reading from   Mobile Game Design Essentials Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849692984
Length 358 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Operating Systems – Mobile and Otherwise FREE CHAPTER 2. The Mobile Indie Team 3. Graphics for Mobile 4. Audio for Mobile 5. Coding Games 6. Mobile Game Controls 7. Interface Design for Mobile Games 8. Mobile Game Engines 9. Prototyping 10. Balancing, Tuning, and Polishing Mobile Games 11. Mobile Game Design 12. Pitching a Mobile Game Index

Types of prototyping


There are two basic types of coding used in prototyping: disposable and reusable. With the first type, the goal is to get a proof-of-concept out as quickly as possible with no concern for reusability. With the second type the plan is code created for the prototype will to some degree be used in the final app.

Disposable code

Disposable code is just what it sounds like; it is meant to be tossed out after the prototyping process is complete. This type of prototyping is also called throwaway or rapid prototyping.

Disposable coding is an effective way to test out untried concepts early in the design process. Some good ideas just don't work out as planned and finding this out quickly is an important use of the prototyping process.

Mobile game development is heavily reliant on an efficient and robust development cycle. Keeping costs to a minimum can mean the difference between success and failure of a project. The ability to determine from the start of the project that a core...

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