In the earlier chapters, we covered ways of understanding the environment, how to interact with holograms, how to map and navigate around the real world, and how to share spatial information across devices. In this chapter, we will tie these concepts together with a fun multiplayer game, with plenty of gaps for you to improve and build on top of. Unlike the previous chapters where we deep dived into specific topics, this chapter differs with the intention of quickly walking through building a simple multiplayer game, illustrating the general steps and covering any relevant considerations.
In this chapter we will cover:
- Introduction to some core concepts and components used to make multiplayer games in Unity
- Specifically looking and how we can discover peers on the same network and communicate with them
- Finally looking...