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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Moving forwards with mobile development


Great work! After a long configuration process, you're now ready to start developing for Android within Unity. To start, you should change the Target Development platform within the Unity editor. To do this, select File | Build Settings... to access the Build Settings... dialog.

Accessing the Build Settings...

From the Build Settings... dialog, select the Android platform from the platform list, and then choose the Switch Platform button. On selecting this, Unity rebuilds, re-imports, and re-configures all assets for the Target Platform.

Switch platforms

You can confirm the selected platform from the application title bar. The Target OS will be listed in brackets. This should read Android.

Confirming the target operating system

Depending on your application, target hardware, and Project Settings, your scenes may look different in the Game and Scene tab, as a result of rendering capabilities and supported rendering modes for the target hardware. In...

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