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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Setting the scene with a skybox

Our game environment should be dark, creepy, and suspenseful. But, every new Unity scene is created with a default, procedural skybox representing a cheery daytime, exterior. This needs to be changed. A skybox is ultimately a cube with flipped normals that surround and encompass the environment. Its faces contain an environment texture which, when mapped correctly, appears seamlessly across the model, creating the look of a vast skyline surrounding the scene. The primary purpose of our skybox should be to set a base and ambient lighting. The most appropriate skybox for our usage, then, is a night skybox or, at least, a dark, stormy (and perhaps slightly alien) skybox. There are many ways in Unity to create a skybox. One method is to create a cube-map texture (six separate textures) inside the image-editing software that maps to the faces of a cube. Another method, available in Unity 5, is a procedural skybox. Using this, Unity generates a skybox from some...

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