Now, let's consider the case of saving data using INI files instead of PlayerPrefs.INI files achieve a similar purpose to PlayerPrefs--storing key-value pairs. However, INI files contain all settings inside a single, human-readable text file. For this example, we'll work with the following INI file, which contains some basic settings for a sample game:
[Player] ; Basic Player Data Name=John Doe Gender=Male Level=50 [Score] ; Score information HighScore=8695088457694 Player=John Doe LastScore=758596068896 [Preferences] ; Settings Resolution=1920x1080 Volume=0.8 FullScreen=true MouseSpeed=75
Now, let's add the created code to an object in the scene...
INI Unity project included
You can find a complete Unity project that works with INI files included in this book's companion files, in the INI files...