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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Getting started with Git and GitKraken

Let's start using the Git client, GitKraken, to manage the Dead Keys project using version control with Git. By doing this, we'll be able to keep track of every change made to Dead Keys from here onward, and we'll also be able to reverse and move forward through the development history, as needed. Before getting started with Git, let's clarify a few technical terms. These are presented in point form in a carefully selected order, as follows:

  • Git is a software for tracking changes to a group of files and folders. The total collection of tracked files, including Git metadata for storing information about changes, is known as a Repository (or Repo). This is essentially a folder containing many files.
  • A Repo can be remote (stored on a web server) or local (stored on a local hard drive). Often, both types are involved. As...
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