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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity Develop engaging and immersive user interfaces with Unity

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803235394
Length 638 pages
Edition 2nd Edition
Tools
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (28) Chapters Close

Preface 1. Part 1: Designing User Interfaces
2. Chapter 1: Designing User Interfaces FREE CHAPTER 3. Chapter 2: Designing Mobile User Interfaces 4. Chapter 3: Designing VR, MR, and AR UI 5. Chapter 4: Universal Design and Accessibility for UI 6. Chapter 5: User Interface and Input Systems in Unity 7. Part 2: Unity UI Basics
8. Chapter 6: Canvases, Panels, and Basic Layouts 9. Chapter 7: Exploring Automatic Layouts 10. Chapter 8: The Event System and Programming for UI 11. Part 3: The Interactable Unity UI Components
12. Chapter 9: The UI Button Component 13. Chapter 10: UI Text and TextMeshPro 14. Chapter 11: UI Images and Effects 15. Chapter 12: Using Masks, Scrollbars, and Scroll Views 16. Chapter 13: Other Interactable UI Components 17. Part 4: Unity UI Advanced Topics
18. Chapter 14: Animating UI Elements 19. Chapter 15: Particles in the UI 20. Chapter 16: Utilizing World Space UI 21. Chapter 17: Optimizing Unity UI 22. Part 5: Other UI and Input Systems
23. Chapter 18: Getting Started with UI Toolkit 24. Chapter 19: Working with IMGUI 25. Chapter 20: The New Input System 26. Index 27. Other Books You May Enjoy

Setting the resolution, aspect ratio, and orientation

When you design a mobile UI, you’ll want to make sure it makes sense and is visible at various resolution sizes and aspect ratios. You also may want to allow for different screen orientations. In Chapter 6, I will discuss how you can develop user interfaces that scale to multiple resolutions and layouts, mechanically. But for now, let’s just review how resolution, aspect ratio, and orientation can affect your design and how to view your game with the various screen settings.

Setting the resolution in the Game view

Recall in Chapter 1, we looked at how you can change the resolution and aspect ratio of your Game view. When you change your game’s build settings to iOS or Android, a new list of presets will be provided to you. For example, in the following image, you can see the list of possibilities when the Build is set to iOS:

Figure 2.1: iOS resolutions in Game view

Figure 2.1: iOS resolutions in Game view

It will...

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