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Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
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Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

A simple fragment shader example


Consider a complete example of using the fragment shader in an openFrameworks project. It will be a base for other fragment shaders' examples. The shader here is pretty simple. It just inverts the colors of all the drawn pixels.

Note

This is example 08-Shaders/01-ShaderInverting.

This example is based on the emptyExample project in openFrameworks.

Creating the fragment shader

In the bin/data folder, create a new text file shaderFrag.c that contains the fragment shader's code as follows:

#version 120
#extension GL_ARB_texture_rectangle : enable
#extension GL_EXT_gpu_shader4 : enable

uniform sampler2DRect texture0;

void main(){
  //Getting coordinates of the current pixel in texture
  vec2 pos = gl_TexCoord[0].xy;

  //Getting the pixel color from the texture texture0 in pos
  vec4 color = texture2DRect(texture0, pos);

  //Changing the color - invert red, green, blue components
  color.r = 1.0 - color.r;
  color.g = 1.0 - color.g;
  color.b = 1.0 - color.b;

...
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