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L÷VE for Lua Game Programming

You're reading from   L÷VE for Lua Game Programming If you want to create 2D games for Windows, Linux, and OS X, this guide to the L?ñVE framework is a must. Written for hobbyists and professionals, it will help you leverage Lua for fast and easy game development.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781782161608
Length 106 pages
Edition 1st Edition
Languages
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Author (1):
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AKINLAJA DAMILARE JOSHUA AKINLAJA DAMILARE JOSHUA
Author Profile Icon AKINLAJA DAMILARE JOSHUA
AKINLAJA DAMILARE JOSHUA
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Summary


That is all for this chapter. We have learned how to draw 2D objects on the screen and move the objects in four directions. We we delved into the usage of sprites for animations and how to play these animations with code. In the next chapter we will learn what we need to know in making our first game.

You have been reading a chapter from
L÷VE for Lua Game Programming
Published in: Sep 2013
Publisher: Packt
ISBN-13: 9781782161608
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