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Learning LibGDX Game Development- Second Edition

You're reading from   Learning LibGDX Game Development- Second Edition Wield the power of the LibGDX framework to create a cross-platform game

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783554775
Length 478 pages
Edition 1st Edition
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Authors (2):
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Suryakumar B Nair Suryakumar B Nair
Author Profile Icon Suryakumar B Nair
Suryakumar B Nair
Andreas Oehlke Andreas Oehlke
Author Profile Icon Andreas Oehlke
Andreas Oehlke
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Toc

Table of Contents (16) Chapters Close

Preface 1. Introduction to LibGDX and Project Setup FREE CHAPTER 2. Cross-platform Development – Build Once, Deploy Anywhere 3. Configuring the Game 4. Gathering Resources 5. Making a Scene 6. Adding the Actors 7. Menus and Options 8. Special Effects 9. Screen Transitions 10. Managing the Music and Sound Effects 11. Advanced Programming Techniques 12. Animations 13. Basic 3D Programming 14. Bullet Physics Index

Chapter 9. Screen Transitions

In this chapter, you will learn about screen transitions, a technique to create a smooth user experience, while switching from one screen to another over a certain period of time. You will be introduced to a technique known as Render to Texture (RTT) that allows easy composition of two individually rendered screens. Normally, transition effects make use of linear and nonlinear interpolation to create interesting and natural-looking results. LibGDX provides a class that implements a wide variety of common interpolation algorithms, which are suitable not only for transition effects but also for any values that should follow a certain behavior over time.

Moreover, in Chapter 7, Menus and Options, you learned how to create and manage several screens that can be shown and hidden using LibGDX's Game class. We will expand on this idea in this chapter by adding a feature to use transition effects for switching our screens. With reference to our game,...

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