Coding the physics engine (without collision)
The PhysicsEngine
class is responsible, first, for updating all the game objects and secondly for detecting and responding to collisions. This next code handles updating the game objects in the update
method and we will code an empty detectCollisions
method ready to add more code in Chapter 25.
Add the PhysicsEngine
class and then we will discuss the code.
import android.graphics.PointF; import android.graphics.RectF; import java.util.ArrayList; class PhysicsEngine { void update(long fps, ArrayList<GameObject> objects, GameState gs) { for (GameObject object : objects) { object.update(fps, objects.get(LevelManager.PLAYER_INDEX) .getTransform()); } detectCollisions(gs, objects); } private void detectCollisions(GameState gs, ArrayList<GameObject> objects...