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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
Languages
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – fixing z-order


If you were highly attentive and have a sharp eye, you might have noticed a little issue with our hunter's legs and torso. The issue is that the torso is displayed above the belt part of the pants.

The current z-order and the correct z-order

It is hard to notice since the character is pretty small, but if you zoom in (Ctrl + mouse wheel,) you will be able to see the issue. Let's fix this using the following steps, and then I'll explain why this is happening:

  1. Open the Hunter.m file to find the following line in the init method:

    [self addChild:_torso];
  2. Make the following change:

    [self addChild:_torso z:-1];
  3. Now, build and run the project. You should see the torso behind the legs, as it should be.

What just happened?

First of all, we need to understand what z-order is. With Cocos2D, we're living in a two-dimensional (2D) world, but we all know there is a third dimension, and this dimension can be quite useful to resolve the order of the things in the Cocos2D world...

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