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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
Languages
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – adding the background sprite


We will start by adding a good-looking background image instead of a boring black screen by performing the following steps:

  1. Open the Cocohunt project in Xcode if you've closed it.

  2. Before we can add background sprite to our game scene, we need to add an image file with the background to our project.

  3. Right-click on the Resources group in the Xcode Project Navigator on the left of the screen and choose the New Group option in the menu to create a subgroup. Call this group Backgrounds.

  4. Open the Chapter_04/Assets/Backgrounds folder and drag the following files (all files in the folder) over to the Backgrounds group that you just created:

    • game_scene_bg.png

    • game_scene_bg-hd.png

    • game_scene_bg-iphone5hd.png

    Refer to the following screenshot:

  5. In the Choose options for adding these files dialog that appears after you release the mouse button, make sure that Copy items into destination group's folder (if needed) is checked and in Add to targets list the Cocohunt...

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