Technical requirements
Before you start:
- Download or clone the GitHub repository at https://github.com/PacktPublishing/C-Design-Patterns-with-Unity-First-Edition.
- Open the Ch_10_Starter project folder in Unity Hub.
- In Assets | Scenes, double-click on SampleScene.
Unity’s animation and visual scripting systems already use the State pattern to make your life easier, so kudos if you were thinking along those same lines! Since we’re concerned with how to implement the State pattern in C#, we won’t be using these ready-made features. However, that doesn’t mean you can’t use them separately or together. In fact, using code to trigger the animation system works well with our programmatic approach. You can read more about animation state machines at https://docs.unity3d.com/Manual/StateMachineBasics.html and Unity’s visual scripting at https://unity.com/features/unity-visual-scripting.
The project for...