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Learning D

You're reading from   Learning D Leverage the modern convenience and modelling power of the D programming language to develop software with native efficiency

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781783552481
Length 464 pages
Edition 1st Edition
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Author (1):
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Michael Parker Michael Parker
Author Profile Icon Michael Parker
Michael Parker
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Table of Contents (13) Chapters Close

Preface 1. How to Get a D in Programming 2. Building a Foundation with D Fundamentals FREE CHAPTER 3. Programming Objects the D Way 4. Running Code at Compile Time 5. Generic Programming Made Easy 6. Understanding Ranges 7. Composing Functional Pipelines with Algorithms and Ranges 8. Exploring the Wide World of D 9. Connecting D with C 10. Taking D Online 11. Taking D to the Next Level Index

Chapter 1. How to Get a D in Programming

Before diving into the core features of the D programming language, some laying of groundwork is in order. This first chapter serves as a gentle introduction to D and as a guide to installing the prerequisite tools of the trade we'll be using throughout the book. The example program shown here isn't anything earth-shatteringly amazing, but it does demonstrate a couple of features of D that do not exist in other languages. The sample project that is developed over the course of the book is also introduced here, with a look at the motivation behind it and the features that will be implemented. Here's what you can expect to see:

  • Say hello to D: This examines a simple D program and gives you advice on where to go for help with D
  • The Digital Mars D compiler: This covers how to install and run DMD
  • Say hello to MovieMan: This is an introduction to the two versions of the sample project developed throughout the book
  • DUB—the D build tool and package manager: This covers how to install DUB and configure it to build the first version of MovieMan
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