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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Working with objects is a class act

I'm throwing the word object around like you were born with the knowledge of what an object is. Actually you do know what it means. The coffee cup you may have in your hand is an object, a real one. That UFO flying around at night is an object; even if you can't identify it. In Unity, you may have a flying saucer in your Scene, but it's obviously not a real flying saucer, it's a virtual one. However, in the virtual world of gaming, most people would consider things they can see on the screen as objects.

If you can expand your mind just a little bit more, perhaps you can accept that not all objects in Unity have to be something you can see in a game Scene. In fact, the vast majority of objects in Unity are not visually in the Scene.

In a computer, an object is just a small section of your computer's memory that acts like a container. The container can have some data stored in variables and some methods to work with the data.

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