Creating a game is much more than simulating actions in code. Things such as design, story, environment, lighting, and animation all play an important part in setting the stage for your players; games are experiences first and foremost, which code alone can't deliver.
Unity has placed itself at the forefront of game development over the past decade by bringing advanced tools to programmers and non-programmers alike. Animation and effects, audio, environment design, and much more are all available directly from the Unity Editor without a single line of code. We'll discuss these topics as we define the requirements, environment, and game mechanics of Hero Born, but first we'll need an introduction to game design and working with GameObjects.
This chapter will set us up for the rest of the book, and we'll cover the following topics:
- Game...