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Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Chapter 4. Creating 3D Characters

In the previous chapter, we created our game world. Our game world, also referred to as our game environment, is where the game takes place. It is the environment in which our players will interact. In order for our players to play our game, they need a game character. Our game world is three-dimensional (3D), so our characters will need to be 3D as well.

In this chapter, we will add 3D characters to our game. These characters will come in two forms, player-controlled characters and non-player-controlled characters.

After reading this chapter, you will:

  • Understand the concept of 3D characters
  • Understand Lumberyard's capabilities regarding 3D characters
  • Learn how to use the FBX Importer
  • Become familiar with the Geppetto user interface
  • Understand how to use Geppetto to manipulate 3D characters
  • Learn how to create your own character definition
  • Understand the significance of using third-party modeling software
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