Summary
In this chapter, we reviewed, at a high-level, the steps necessary to publish your Lumberyard games so that they are accessible to others. We looked at the different distribution platforms supported by Lumberyard and additional requirements for console development. We reviewed the three types of game build (release, debug, profile) and their uses. We also looked at two of the testing tools bundled with Lumberyard.
In the next (and final) chapter, we will take a glimpse at what is possible with Lumberyard, beyond the basics. We will explore concepts such as Virtual Reality, the Waf Build system, Lumberyard's cinematics system, system streaming, and memory handling. We will also explore Amazon Web Services to uncover key additional services not covered in previous chapters.