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Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Twitching with the Twitch API

An API, or Application Programming Interface, is a set of software tools for creating applications that integrate with other software or services. In our context, the Twitch API defines how we can programmatically integrate our game with Twitch.

In Lumberyard, we can use the Twitch:API:GET Flow Graph node to make calls to the Twitch API. That node, shown below, has three inputs and two outputs. The inputs consist of the channel name, the specific API_Key, and Get to start the API call. The outputs are used for returned values and error handling.

Twitching with the Twitch API

Using the API, we can go beyond what is available to us using Lumberyard's Flow Graph Editor. The Twitch API and supporting documentation are available at https://github.com/justintv/Twitch-API.

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