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Learning Anime Studio

You're reading from   Learning Anime Studio Bring life to your imagination with the power of Anime Studio

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849699570
Length 354 pages
Edition Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Table of Contents (17) Chapters Close

Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Stepping into the World of Animation FREE CHAPTER 2. Drawing in Anime Studio 3. Exploring Layers and Timelines 4. Enhancing Your Art with the Layer Settings Panel and Style Palette 5. Bringing a Cartoon Character to Life 6. Developing Your Cartoon's Scenery 7. Creating a Library of Actions and Assets 8. Animating Your Characters 9. Exporting, Editing, and Publishing Index

Rigging your character


The final step of constructing our character is setting up the bones for the Character bone layer. After all, what good is a bone layer without bones? There is certainly a method to this when it comes to bone order, position, and so forth. Luckily, bones can be easily reshaped or positioned if things don't work correctly the first time.

Drawing the bones

Drawing bones is easy. The important thing to remember is that there is a hierarchy to your bones. This should make more sense as we start rigging. Keep in mind that you can always check out the completed character for this exercise to break down how everything works. Perform the following steps to draw the bones:

  1. Make sure you have the Character bone layer selected.

  2. On your tool bar, grab the Add Bone tool and place the cursor near the pelvic area of your character.

  3. Starting with the top of the bone, hold down your left mouse button and drag downwards a little to create a small pelvis bone.

  4. Upon releasing, the top part...

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