Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learn OpenGL

You're reading from   Learn OpenGL Beginner's guide to 3D rendering and game development with OpenGL and C++

Arrow left icon
Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781789340365
Length 208 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Frahaan Hussain Frahaan Hussain
Author Profile Icon Frahaan Hussain
Frahaan Hussain
Arrow right icon
View More author details
Toc

Setting Up OpenGL

Welcome to the world of modern OpenGL. Open Graphics Library (OpenGL) is an API that provides developers with various sets of functions that enable them to manipulate graphics and images. It is the core framework of most games today, whether it's mobile games for iOS or Android, or for other platforms, such as desktops and consoles as well. OpenGL just speaks for itself. Take a look at any sort of game you can think of, and it is doable in OpenGL. It's not just restricted to 3D; you can create 2D games as well. The 2D and 3D game engines are created using OpenGL, so it is more than capable of anything that you can think of. In this book, we will learn all the concepts necessary for 3D game development.

In this chapter, we'll take a look at how to set up OpenGL on Windows and Mac, using various libraries, such as GLFW, GLEW, SDL, and SFML. Our main focus for this chapter will be to understand how to download the libraries and set up OpenGL using those. While we are learning about how to set up our projects, we will also take a look at how to link these libraries to our project using absolute and relative linking.

The following topics will be covered in this chapter:

  • Downloading the essential libraries
  • Setting up a project on different platforms to use the libraries
  • Creating an OpenGL rendering window using the libraries
You can refer to all the code files for this chapter in the Chapter01 folder on GitHub. The GitHub link can be found in the preface of the book.

You have been reading a chapter from
Learn OpenGL
Published in: Aug 2018
Publisher: Packt
ISBN-13: 9781789340365
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image