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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Understanding the Environment

Augmented reality applications are all about enhancing or augmenting the user's reality. In order to do this, we as AR app developers need a set of tools capable of understanding the user's environment. As we saw in the last chapter, ARCore uses visual-inertial odometry (VIO) to identify objects and features in the environment, which it can then use to obtain a pose of the device and track motion. However, this technology can also help us identify objects and their pose using the same toolkit. In this chapter, we will explore how we can use the ARCore API to better understand the user's environment. Here's a quick overview of the main topics we will cover in this chapter:

  • Tracking the point cloud
  • Meshing and the environment
  • Interacting with the environment
  • Drawing with OpenGL ES
  • Shader programming

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