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Kotlin Programming By Example

You're reading from   Kotlin Programming By Example Build real-world Android and web applications the Kotlin way

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788474542
Length 500 pages
Edition 1st Edition
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Author (1):
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Iyanu Adelekan Iyanu Adelekan
Author Profile Icon Iyanu Adelekan
Iyanu Adelekan
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Table of Contents (12) Chapters Close

Preface 1. The Fundamentals 2. Building an Android Application – Tetris FREE CHAPTER 3. Implementing Tetris Logic and Functionality 4. Designing and Implementing the Messenger Backend with Spring Boot 2.0 5. Building the Messenger Android App – Part I 6. Building the Messenger Android App – Part II 7. Storing Information in a Database 8. Securing and Deploying an Android App 9. Creating the Place Reviewer Backend with Spring 10. Implementing the Place Reviewer Frontend 11. Other Books You May Enjoy

Summary

In this chapter, we got down and dirty with Kotlin by implementing a classic game, Tetris. Over the course of this chapter, we learned about a vast array of things, such as how to model logical components of an application with classes, access and visibility modifiers, how to create views and handlers in Android applications, the utilization of data classes to easily create data models, and the MVP pattern.

In the next chapter, we will apply our knowledge of Kotlin to the web domain by implementing the backend of a messenger application.

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