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iPhone User Interface Cookbook

You're reading from   iPhone User Interface Cookbook A concise dissection of Apple's iOS user interface design principles

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Product type Paperback
Published in Nov 2011
Publisher Packt
ISBN-13 9781849691147
Length 262 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Cameron Banga Cameron Banga
Author Profile Icon Cameron Banga
Cameron Banga
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Toc

Table of Contents (18) Chapters Close

iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
1. Getting Started: Prototyping, Proper Tools, and Testing our Design FREE CHAPTER 2. Customizing our Icon, the Navigation Bar, and the Tab Bar 3. Different Ways to "View" our Application 4. Utilizing Common UI Elements 5. All About Games 6. Starting, Stopping, and Multitasking 7. Notifications, Locations, and Sounds 8. Accessibility, Options, and Limited Opportunity to Help our User 9. Migrating to the iPad The Importance of Direct Manipulation
If you need a stylus, you blew it

Planning our application UI for a first impression


In the real world, we spend a good deal of time preparing for first impressions. We tuck our shirts in, spend time making sure our hair looks perfect, and iron our shirts so that they're wrinkle free. We do this because it's a common understanding that others will greatly have their feelings toward us determined on the basis of how we look or talk during our first meeting. If we don't impress them off the bat, they'll never be willing to warm up to us.

Mobile application development falls under the same sense of unspoken understanding. If our application isn't easy to manage or understand in the first 30 seconds, users will have no qualms over closing our work and deleting it off their device.

Are the colors attractive? Is information easy to access? Do they seem to know what the correct next step is? These are all important questions that the user will subconsciously answer during their first several minutes inside our work.

In this recipe...

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