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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Creating our TankRace environment

The name of the game itself suggests that it's a racing game, where there will be two players and tanks named the blue tank and the red tank. The tanks will be placed on either side of the screen in the portrait mode on the iPhone and there will be two finishing lines, a blue line and a red line, to be crossed by blue tank (let's say first player) and red tank (let's say second player) respectively. The movement of player will be a touch based behavior and the player whose tank crosses their finish line first will win and the other will lose. We will be creating the environment for the game, TankRace, which will include adding players, game background, and finishing lines.

Getting ready

In the previous chapters, you have learned all about adding sprites and backgrounds and updating their attributes like position, rotation, and so on. Now, we will be adding all the assets needed in the game to make it playable.

How to do it

The steps to add all...

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