Particle effects
Particle effects in games is a technique in which small sprites or other graphical objects are used to simulate a diffused effect, for example, rendering of the following effects by the particle system is very common:
Fire
Explosion
Smoke
Moving water
Falling leaves
Clouds
Fog
Snow
Dust
Meteors
Stars
Galaxies
Trails
The entire behavior in particle effect is defined by the emitter node. A particle in Sprite Kit is similar to a SKSpriteNode
object where it renders a textured or non-textured image that can be sized, colorized, or blended in the scene.