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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

Chapter 7. Particle Effects and Shaders

In the previous chapter, we discussed in detail how to animate nodes, controls, the SceneKit method, and so on. We also discussed handling scene animations. We learned the SKAction class properties and methods along with learning about various controls by which a game can be played, such as gesture recognition or accelerometer.

We added player animations, controls, and actions in our Platformer game, this has made the game pretty fun to play and interesting to learn.

In this chapter, we will study particle effects and shaders in a Sprit Kit game. Particle effect is a very exciting ability provided by Sprite Kit. We can generate particles using the SKEmitterNode object; these particles create beautiful visual effects such as rain, fire, bokeh, spark, and so on. Shaders were introduced in Sprite Kit with iOS 8. Shaders are used to give customized special effects to scenes. The SKShader class is used to include shaders in our Sprite Kit game...

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