Time for action – Drawing the character
In order to draw our character on the screen, we will simply have to create an instance of the Guy
class and add it to the stage.
We will also, as there is only one instance of it, store it as a static variable of our main class. So, here is our Game.hx
file:
class Game { static var player : Guy; public static function main(): Void { player = new Guy(); //Add it to the stage flash.Lib.current.stage.addChild(player); //Place it at the good place on stage. player.x = 200; player.y = 300; player.width=50; player.height = 100; } }