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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction FREE CHAPTER 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Platform selection and settings

As we have planned from the very first chapter, we are going to build the game for the platform we aimed at. Unity is one of the most multi-platform engines, and with all their experience, they have accomplished an easy way to let us build for more than one single platform.

In order to do this, we will have to follow these steps for each platform:

  1. Add all the right scenes to the Scenes in Build list.
  2. Drag the scene that you want to be the first to the top position in the list.
  3. Select your chosen platform.
  4. Configure the resolution and presentation.

Once our game is finished, tested, and we feel like it is well polished, it is time to build it.

Scene settings

As we did before, to open the Build...

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