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Hands-On Design Patterns with C# and .NET Core

You're reading from   Hands-On Design Patterns with C# and .NET Core Write clean and maintainable code by using reusable solutions to common software design problems

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Product type Paperback
Published in Jul 2019
Publisher Packt
ISBN-13 9781789133646
Length 410 pages
Edition 1st Edition
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Authors (2):
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Jeffrey Chilberto Jeffrey Chilberto
Author Profile Icon Jeffrey Chilberto
Jeffrey Chilberto
Gaurav Aroraa Gaurav Aroraa
Author Profile Icon Gaurav Aroraa
Gaurav Aroraa
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Table of Contents (19) Chapters Close

Preface 1. Section 1: Essentials of Design Patterns in C# and .NET Core FREE CHAPTER
2. Overview of OOP in .NET Core and C# 3. Modern Software Design Patterns and Principles 4. Section 2: Deep Dive into Utilities and Patterns in .NET Core
5. Implementing Design Patterns - Basics Part 1 6. Implementing Design Patterns - Basics Part 2 7. Implementing Design Patterns - .NET Core 8. Implementing Design Patterns for Web Applications - Part 1 9. Implementing Design Patterns for Web Applications - Part 2 10. Section 3: Functional Programming, Reactive Programming, and Coding for the Cloud
11. Concurrent Programming in .NET Core 12. Functional Programming Practices 13. Reactive Programming Patterns and Techniques 14. Advanced Database Design and Application Techniques 15. Coding for the Cloud 16. Miscellaneous Best Practices 17. Assessments 18. Other Books You May Enjoy

Patterns and practices – TDD and Parallel LINQ

While we work with multithreading, we should follow best practices to write a smooth code. A smooth code is where a developer doesn't face deadlock. In other words, multithreading requires a lot of care during the writing process.

While multiple threads are running in a class/program, deadlock occurs when each thread approaches the object or resource written under a lock statement. The actual deadlock occurs when each thread approaches to lock an object/resource that is already locked by another thread.

A small mistake can result in developers having to tackle unknown bugs that occur due to threads that are blocked. In addition to this, a bad implementation of a few words in the code can impact 100 lines of code.

Let's go back to our example of conference tickets, which we discussed at the beginning of this chapter...

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