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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Chapter 8

  • How expensive is a virtual function call and why?

While not very expensive in absolute numbers (a few nanoseconds at most), a virtual function call is several times more expensive than a non-virtual one and could easily be an order of magnitude or more slower than an inline function call. The overhead comes from the indirection: a virtual function is always invoked by a function pointer, and the actual function is unknown at compile time and cannot be inlined.

  • Why does a similar function call, resolved at compile time, have no such performance overhead?

If the compiler knows the exact function that is going to be called, it can optimize away the indirection and may be able to inline the function.

  • How can we make compile-time polymorphic function calls?

Just like the runtime polymorphic calls are made through the pointer to the base class, the static polymorphic...

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