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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Adding Encounter Visuals

This is where our previous work in the Marking Out the Route section comes into play. Recall that as our CargoUnit falls through its trajectory, it is constantly laying down a line of breadcrumbs to mark out its path. This is visualized by the CargoUnit.trailMesh component, which other than needing to be initialized and disposed of during scenario resets, takes care of itself without much need for us to intervene. We need an equivalently hands-off way to similarly render visualizations for encounters when and where they occur along the route, and that’s precisely what the work we just covered is meant to enable.

Important note:

While the following section is ultimately cut from the game, the technique demonstrated is helpful to have in your pocket.

Putting 2D Labels into 3D Space

Although there is a 3D GUI system in Babylon.js, our current needs don’t require the use of a full 3D UI. Still, one of the advantages of a 3D GUI is that...

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