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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Extended Topics

For the person looking to make the launch page their own or who wants to dive deeper into the potential possibilities opened up by this chapter, here are some things you might consider doing:

  • Add a cool hover-in/out effect to the launch button so that when the cursor hovers over it, a color and/or animated effect is applied. Do the same for clicking the button.
  • Improve the landing page’s navigational structure with links to the GitHub repos, and so on.
  • Make the central hero area into an image carousel that can be populated with additional concept art, screenshots, gameplay videos, and so on.
  • Use CSS to blend the canvas animation with the hero image in an interesting fashion. You can do different types of blending, such as difference, exclusion, screen, and so on, along with other cool transformations.
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