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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
Languages
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Ending the game

In this section, you’ll make the player detect when it is hit by rocks, add an invulnerability feature, and end the game when the player runs out of lives.

Add an instance of the Explosion scene to the Player scene and uncheck its Visibility property. Also add a Timer node named InvulnerabilityTimer and set Wait Time to 2 and One Shot to “on.”

You’ll emit the dead signal to notify Main that the game should end. Before that, however, you need to update the state machine to do a little more with each state:

func change_state(new_state):
    match new_state:
        INIT:
            $CollisionShape2D.set_deferred("disabled",
                true)
            $Sprite2D...
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