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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

Symbols

2D

CharacterBody, setting up to move 70-77

directional sound, exploring 146-151

2D projects

NavigationServer2D, using 87-91

3D

CharacterBody, setting up to move 77-80

directional sound, exploring 151-156

NavigationServer, using 80-86

3D games

SoftBody, using 92-96

3D rotation animations

playing with 192-195

3D terrain

Heightmap, using 66-70

A

annotations

investigating 18-20

AudioStreamPlayer

working with 142-145

await keyword

using 24-27

B

Bezier curve

workflow, investigating 190-192

Billboard node

using 117-119

Blender blend files

importing, into Godot 4 130-133

bone poses

working with 195-201

C

callables

using, with signals 34-38

CharacterBody

setting up, to move in 2D 70-77

setting...

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