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Go Design Patterns

You're reading from   Go Design Patterns Best practices in software development and CSP

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786466204
Length 402 pages
Edition 1st Edition
Languages
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Author (1):
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Mario Castro Contreras Mario Castro Contreras
Author Profile Icon Mario Castro Contreras
Mario Castro Contreras
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Toc

Table of Contents (11) Chapters Close

Preface 1. Ready... Steady... Go! FREE CHAPTER 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns 8. Introduction to Gos Concurrency 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns

Summary


This chapter has dealt with three extremely powerful patterns that require a lot of practice before using them in production code. It's a very good idea to make some exercises with them by simulating typical production problems:

  • Create a simple REST server that reuses most of the error-checking and connection functionality to provide an easy-to-use interface to practice the Template pattern

  • Make a small library that can write to different databases but only in the case that all writes were OK, or delete the newly created writes to practice Memento for example

  • Write your own language, to make simple things such as answering simple questions like bots usually do so you can practice a bit of the Interpreter pattern

The idea is to practice coding and reread any section until you get comfortable with each pattern.

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