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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Introduction to artificial intelligence


Artificial intelligence (AI) is an extensive topic, even if we limit ourselves just to video games. In fact, due to its complexity, it's one of the hardest parts to program for a video game. A good AI programmer should have knowledge of math (such as graph theory, Bayesian networks, operational research, and so on), physics (such as the motion equations) and psychology (to understand how the player reacts to AI in the game). Whereas the first two are well known, the last one is sometimes neglected, but is just as equally important. In fact, sometimes the most believable behavior of an NPC character is not the most enjoyable for the player. If you are interested in learning more, I wrote an article that you can find on my website at francescosapio.com

However, I hope I haven't scared you by quoting such concepts of mathematics. In fact, in these sections, we won't cover such complicated things, but it is useful to have an idea about the foundations of...

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