Adding points based on cherry collection and combat hits
In this section, we will edit the appropriate scripts so that the Cucumber Man can earn points, related to cherries, based on the following criteria:
In-game event | Points |
Cucumber Man picks cherry | + 5 |
Cucumber Man hits beetle with cherry | + 10 |
Creating a points manager script
In this section, we will create and edit a script to manage our points and to display them on our game's HUD. Here are the steps:
- In the
Hierarchy
panel, select theHUD_Canvas
|Score_Value
- In the
Inspector
panel, click theAdd Component
button - Select
New Script
and name the scriptPointsManager
- In the
Project
panel, clickFavorites
|All Scripts
- Drag the
PointsManager
script to theAssets
|Custom Scripts
folder - Double-click the
PointsManager
script to open it in an editor - Edit the script so that it matches the following code
The first section of the code contains the namespace import statements and the PointsManager
class declaration:
using System.Collections; using System.Collections...